Clogik · Games & gamification

Interactive games and gamification for events and expos

A good booth game gives people a reason to stop, a reason to stay and a reason to leave their details. We design and build branded games for touch screens, gesture walls, LED screens and tablets, and run them on the floor.

Unity gamesGesture & touchLeaderboardsLead capture
Neon F1 racing game built for a beverage sampling activation

Why games work on a stand

People queue for a challenge. A short, branded game turns a passer-by into a player for a minute, puts the product message inside the play, and creates a natural moment to ask for a name and number. Unlike a video loop, every play is a measurable session.

Game formats we build

  • Racing and arcade games on a big screen, like a neon F1 race built for a beverage sampling activation.
  • 3D mission games, like a cargo mission through a live city for a commercial-vehicle launch.
  • Quiz and trivia games with a hot seat and live leaderboard, such as an investor quiz on tablets with an investor score at the end.
  • Sports games for fan activations: a cricket arcade, VR cricket and reaction-light challenges at fan parks.
  • Body-tracked games where visitors move to play on a portrait screen, used on an exhibition stand.
  • Music and touch walls where touching drawn instruments plays sound.

Built in Unity for touch, gesture and LED

Most of our games are built in Unity, so the same game can run on a touch screen, a gesture sensor in front of an LED wall, a tablet or a kiosk. Gesture games use depth cameras or computer vision, so guests play without touching anything. We size the game to the screen and the crowd: a two-player race for a busy stand, a solo quiz for a quieter lounge.

Leaderboards, prizes and lead capture

A live leaderboard keeps people around and brings them back. Prize logic (top score of the hour, instant win, every player gets a sample) is built into the game, and a short form before or after play captures consented contacts. Scores, sessions and leads land on one dashboard the agency can share with the brand.

Hardware and footprint

We work with the screens on your stand or supply the full kit: display, PC, sensor, stand and controllers. During recce we check viewing distance, queue space, power and network so the game fits the booth plan, not the other way round.

From brief to floor

A typical game goes from brief to concept, art and gameplay, a playable build for approval, then on-site testing and live support. Reskinning an existing format is faster than a new build, and reusable games can travel city to city on the same campaign.

What the brand gets after the event

Every play is a session with a start time, a score and, when the guest agrees, a contact. The dashboard shows plays by hour, top scores, completion and leads, so the agency can show the brand exactly how the game performed. For sampling campaigns, prize logic can link a sample or coupon to each player, which keeps redemption honest.

Games also travel well: once built, the same game can be reskinned for another product or moved to the next city on the campaign, with all venues reporting into one view.

Frequently asked questions

What kinds of games work best at exhibitions?

Short, competitive games of one to two minutes with a visible leaderboard: racing, reaction, quiz and sports games. They keep the queue moving and create a natural moment for lead capture.

Can visitors play without touching the screen?

Yes. Gesture games use depth cameras or computer vision so guests play by moving, which suits hygiene-sensitive venues and large LED walls.

Can the game capture leads?

Yes. A short consented form before or after play captures name and number, and scores, sessions and leads appear on one live dashboard.

Do you build custom games or reuse templates?

Both. We build custom branded games in Unity, and can reskin a proven format when time or budget is tight.

Can you supply the screens and hardware?

Yes. We can use the stand's existing screens or supply the display, PC, sensors and stands, and run the game on site.

Do you run games at fan parks and outdoor events?

Yes. We have delivered cricket games, VR cricket and reaction challenges at fan parks, alongside a kinetic falling-bat installation.

How long does it take to build a branded event game?

A reskin of a proven format is quickest; a new custom game needs time for concept, art, gameplay and testing. Share your event date early and we will plan backwards from it.

Can the same game run in several cities?

Yes. Games can travel across venues on one campaign, with every location reporting plays and leads into the same dashboard.

Game brief

Tell us the venue, screen and the message

Share the event, the screen or space you have and what the brand wants people to remember. We will suggest a game format.

prakash@clogik.com · +91 78384 07606 · CBD Belapur, Navi Mumbai

How we build

Six disciplines. One floor team.

Kinetic installs, Unity games, field SaaS, and AI on the booth—evidenced at MGL India Energy Week, Sting F1, Vislook, and IPL Fan Park.

See tech stack ↗ Full credentials deck ↗

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